playMaker

Author Topic: Make the 'Activate Game Object' action not Recursive by Default  (Read 825 times)

mrphilipjoel

  • Playmaker Newbie
  • *
  • Posts: 35
I have started editing the action script on my latest projects to make 'recursive' set to false.

95% of the time I use this action, I don't want it to be recursive.

Please can we make it not recursive by default.

Thank you.

Fat Pug Studio

  • Beta Group
  • Hero Member
  • *
  • Posts: 1284
    • Fat Pug Studio
Re: Make the 'Activate Game Object' action not Recursive by Default
« Reply #1 on: April 28, 2022, 01:31:44 PM »
Just change recursive to false and save it.

Code: [Select]
public override void Reset()
{
gameObject = null;
activate = true;
recursive = false;
resetOnExit = false;
everyFrame = false;
}
Available for Playmaker work

mrphilipjoel

  • Playmaker Newbie
  • *
  • Posts: 35
Re: Make the 'Activate Game Object' action not Recursive by Default
« Reply #2 on: May 15, 2022, 12:27:24 AM »
Yes. I do that. But, I have to do it for every project.

blackant

  • Sr. Member
  • ****
  • Posts: 492
  • http://blackantmaster.com
    • blackantmaster.com
Re: Make the 'Activate Game Object' action not Recursive by Default
« Reply #3 on: July 07, 2022, 06:34:38 AM »
I have started editing the action script on my latest projects to make 'recursive' set to false.

95% of the time I use this action, I don't want it to be recursive.

Please can we make it not recursive by default.

Thank you.

same here