playMaker

Author Topic: Build problems Playmaker  (Read 1390 times)

Fitbie

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Build problems Playmaker
« on: April 25, 2022, 07:10:26 PM »
Hi! Tell me please, very urgently, making a build of the game. Everything works fine in Unity. But playing the build in some scenes are not available Pointer events, for example one canvas does not work (I use pointer enter events), scripts do not work, save system, as if these scenes are cursed. Also, Mouse Over does not work on objects with colliders, although in the editor everything works. I know the question is disgusting and incomprehensible, but I really tried everything already. Who knows what this could be related to? Maybe the build needs specific settings? Thanks!
« Last Edit: April 25, 2022, 07:42:59 PM by Fitbie »

djaydino

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Re: Build problems Playmaker
« Reply #1 on: April 29, 2022, 10:20:04 AM »
Hi.
Do you have Get/Set Properties actions in your project?

Are you using any stripping when build?

Fitbie

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Re: Build problems Playmaker
« Reply #2 on: April 30, 2022, 02:39:04 AM »
Hi.
Do you have Get/Set Properties actions in your project?

Are you using any stripping when build?

Yes, I use get/set/call very often, it's very convenient

Stripping is disabled

I create another topic for details https://hutonggames.com/playmakerforum/index.php?topic=24899.0
« Last Edit: April 30, 2022, 02:43:47 AM by Fitbie »

djaydino

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Re: Build problems Playmaker
« Reply #3 on: April 30, 2022, 09:35:57 AM »
Hi.
You probably need to use Linker Wizards

its always better to use dedicated actions when there are.
Get set properties uses mirroring therefor its slower that dedicated action and the target code might be skipped in build (Linker wizard is a solution for it).

...

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Re: Build problems Playmaker
« Reply #4 on: May 02, 2022, 06:20:49 AM »
You can use get/set without losing references, just get the component and then get/set the property of an object variable component instead of dragging and dropping it. I found it to be more reliable than linker wizard.