I'm using Play Random Sound to play footstep Audio Clips on my player character and I cannot figure out how to make the sounds louder. My game is a 2.5D side scroller and I have the Position for the clips on my Player Character Object, and have my Camera set as the Listener. The sounds play but they are barely audible, assuming because they are too far away from the Camera. I have the Volume in my Play Random Sound set to 1, and I don't see any additional volume settings in the source Audio Clips. I was wondering if I need to make an Audio Source for each clip, but I don't see how to add Audio Source objects to the Play Random Sound action.
I've tested having the sounds Position on the Camera itself and the volume is fine in this case but the the 3D spatial position is lost and it just sounds wrong. My Camera is dynamic (using Pro Camera 2D), using Forward Focus, zooming triggers, etc., so my Player Character can be in a variety of positions in relation to it and I really want my Character-generated sounds to come directly from the Player Character's position. Footsteps are the first of many sounds I will be adding the the Player and I need to get this resolved before adding more sounds.
Thanks much for any help.