Hm, I was under the impression that Add Event automagically sent the data responsible for firing the event (Enemy001), and it appears to have done that in the Get Info state. The array proxy is actually on the combatManager GO and the "Sent By" data field is correctly populated with Enemy001. Or am I totally reading that wrong?
It looks like the data I need from the array has been sent, I just can't store it into a variable. My brain hurts.
edit: Ok, it makes more sense that the "Sent By" should actually be the GO that sent the data, not the data itself. Derp. Brain hurts less now. I got rid of the rogue event, so _CombatManager value shows up properly on runtime. Still no joy with storing the data from the array list event though.
My Google Fu turned this up:
https://hutonggames.com/playmakerforum/index.php?topic=6530.0Am I doing something wrong or does this issue persist? Using PM v1.9.4.f2
edit2: Tested, Set Event sets proper index value as int, accessible via Get Info... Add Event/Remove Event is not attaching event data it seems. All my transitions are set to global...