I'm in the stage of performance optimization or in my case "trying to make it not crash on startup on mobile devices".

I'm trying to use profiler and among other things I see some excessive Playmaker usage. Cannot understand if it's a specific FSM or I just have too many. Is there a way to see a spike in memory usage by specific FSM? Is the attached usage normal?
In the attached frame you can see that 89% of 90% for the scene is taken by Playmaker.
EDIT: It was a memory issue related to audio files taking too much memory. Be careful with the audio compression method when doing mobile games, guys.
Thanks.