playMaker

Author Topic: Debug FSM's in a standalone build?  (Read 865 times)

wirejaw

  • Playmaker Newbie
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  • Posts: 49
Debug FSM's in a standalone build?
« on: June 07, 2022, 11:45:43 AM »
I'm having issues where things work fine when I play my game in the editor, but not in a standalone build.  What's the best practice for debugging a build?  Is it possible to track FSM issues like you can while playing in the editor?