Ok i think i have it all up and running with the free trial version now.
Question for you with the playmaker actions. I'm attempting to add a "Send Event" action on the Event Timeline. I clicked it and specified the name of the event in the "Event Name" Field. But it doesnt seem to trigger any events in playmaker (i tried a global one and a local one.
Is the idea that as soon as it hits the send event section of the timeline that it either branches off a matching named event at the current state the object is in?
Did i miss another field i need to fill out?
Also is there a way to send an event on a different object? or does it only work with whichever sequence the current object is part of?
thanks
Hey,
The point you make about the Affected Object is a design decision, it only works like that and it works like that intentionally, you can think of each AffectedObject as a bit of a black box, they work on themselves, but don't interact with one another, this is simply so that we can perform the undo / redo logic efficiently. Apologies about this inconvenience.
With regards to the send event, did you add the PlayMaker object from your scene?
If you've still not resolved this, give me a shout and I'll write a really simple step by step and post it up here.

- Terry