I have a gameObject with two PlayMakerFSM component fsmA and fsmB.
I want to drag this gameObject to other gameObject's public variable fsmA and access it in script:
fsmA .Fsm.Event("event name");
But the unity assign fsmB by default. I fix it by disabling fsmB and reassign gameObject.
I wonder is there better practice to deal with it?