I want the object to do like a jump effect. Ive tried both add force and set velocity which both work fine cept it allows object to keep multiplying the jump mid air. I want to only be able to jump below a certain Y value. I tried get position action followed by a compare float, but the Y position doesnt change after it was checked (tried get velocity too with same results..value doesnt recheck.)
I considered just doing a wait action and trying to calculate the time of the jump but the problem is latter I want to turn the force/velocity into a variable which will be changed due to certain events. I even tried a transition for greater than re-looping to start of the state.
What obvious answer am I missing?