So this has been a head-scratcher for the last little bit, and it's a bit difficult to explain my goal. I'm trying to save/load the player position at specific points; at load of new scenes, at save-points etc. Attached is the code i'm using, which saves/loads the last saved scene fine but unfortunately can only save/load active objects in the scene, not objects in other scenes, which in this case is the Player object. It will save/load as long as the player object is actually in the scene but not from a load screen because there's no active object to save/load the position of. The only solution i can think of would be to set the player object as a game object with a global variable but I can't select the variable it's attached to with the actions i'm using. What am I missing in this code?