I actually found a way to do it. A combination of both Scripts and Playmaker
public class DebugLog : MonoBehaviour
{
public string log;
private void Start()
{
log = "";
Application.logMessageReceived += HandleLog;
}
private void HandleLog(string logString, string stackTrace, LogType type)
{
log += logString + "\n";
}
}
And then I used Get Property Action set the Target Object to Debug Script and Property to Log. I then stored the string and set the UI to show me the results.