Hi!
My global transition events keeps getting shuffled around inside a prefab FSM.
Even if I delete them, put them in the right place, save, then open up the fsm again it's getting reshuffled again, so I can't even fix it.
And it's not only one prefab it happens with all the prefabs that has this fsm attached.
I tried saving the fsm, deleting it, then paste it back into the prefab, it work with another variable replacing bug, but it doesn't work with this one. These global
transition event always gets shuffled around when I open the FSM.
This bug completely broke my painting system in my game.
Does anyone know a workaround or a fix for this bug?
Thank you!
Unity: 2019.4.40f1
Playmaker: Version that works with Unity 2019
