playMaker

Author Topic: Missing action -> seek and replace  (Read 1194 times)

Broken Stylus

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Missing action -> seek and replace
« on: March 31, 2023, 06:59:14 AM »
I am in the process of updating an old project and it's an indescribable pain. For some reason, the much newer version of Unity created so many issues that it was better to start a clean project and move every single bit in, one at a time.

Nevertheless, it has tons of missing actions.

When an action can't be found, in the Graph View you're not given any further information; you have to launch the game to know what script is missing.
So clearly, Playmaker does know what is the script it's looking for because it can display its name in the red warning box inside the state, inside the Graph View.

So two requests:

  • Display the "missing" script's name in the state that contains the problematic action(s) without having to press Run.
  • Have Playmaker look in Assets for the script that contains the right class definition and relink both. Honestly I don't think it should be that hard to pull off. Finding such stuff is something that even Finder can easily process.