hey
@djaydino
it probably doesn´t have to do with the size of the save file, as in the example I made earlier I´m just saving a simple Int.
Saving during load or in menus would be a suboptimal solution for my project, because the player is a lot in one scene in which I want to save and load in.
@Christoph
These are my device infos:
Processor AMD Ryzen 7 1700X Eight-Core Processor 3.40 GHz
Installed RAM 16.0 GB
System type 64-bit operating system, x64-based processor
and I have about 700 gigabyte left on hard drive...
I honestly don´t think it has something to do with my hardware, as the game runs smoothly most of the time with like 80 fps until I save.
----
ok, I just tested the save action on an older project, and it runs smooth, like you described, even if i spam it.
In both cases I just alt clicked the transition to fire, I tried different approaches though and this is probably not the problem.
So it has something to to with my setup, like some packages or the render pipeline(I use URP).
in the profiler I can see that a few things are waiting( I´m not very good at understanding these terms yet):


I´m not quite sure what is waiting for the action to finish or what exactly is causing the lag itself.