So, long story short, I have explosive barrels that have a PlayMaker FSM on them to set the time scale to 0.25 when they blow up. However, when swapping weapons, I noticed it not only resets the time scale, but increases it. (Likely 4x which is the opposite of 0.25x). I did some testing by blowing up the barrel and spawning in different gameobjects directly after. Any item that either activates or spawns in with an animator on it resets the time scale to be much higher than I want. I have no idea why this happens or what the fix would be. I tried setting the animators to unscaled time update mode but that didn't work either. Has anyone experienced this that might know a solution?