Hello,
So essentially I am implementing a pause feature into my project. You hit space bar and it turns the time scale to 0. Hit it again it returns it to 1. In my project, you can drag an object over a panel and it will fire off an event using the Trigger2d.
The problem is when I pause it won't register that the object has been dropped onto the panel. The Trigger2d event doesn't fire off. When I unpause it works again. I followed the drag and drop ui tutorial on the official youtube channel and am using that setup. It stops at the "not over" state.
I would love to know what's going on or if there is a better way to implement what I am doing. If you need further information feel free to ask. Any help is appreciated!