Hello, I have a problem, I'm doing several tests in unity, following some tutorials I created a character whose movement logics are in an empty parent object called player simply including the character controller, now ... everything works fine except one thing, i have an animation of vaulting over an obstacle...this animation runs just right and everything seems to be where it should be....the problem is that actually the character controller collider and all its elements don't follow the movement of the animation while remaining distant ... so I tried to do several tests ... through actions by checking the position with get position ... of each object and even of the animator and although visually it seems to move in reality the positions do not change, I apologize if I was not clear but I'm a total beginner and I hope I have made the idea...
I noticed that if I do everything on the same gameobject without using a parent for the logic everything works correctly and even through the animation editor I can easily modify the collider according to the animations of my character ... but in this specific case I would like to know how I can do....thank you very much