I have been following along with this excellent tutorial:
https://www.youtube.com/watch?v=cH2QFkUhkZ4But I am having trouble figuring out how to use my player's score instead of using the
state: Time for score and using the UI pointer click event.
What I need is for the state to run only once
My player's score is stored in a global variable but as an int, so I added the ability to convert the int back to a float, but each time the state runs; the top three possibilities are filled with the same info.
In your example, the user has to select the button and then get a new time, which is displayed correctly.
possibly you can advise me?