There's an issue with global events. Even if they're not used in any state of a given FSM, the option to remove those with [ 0 ] use in the Events tab is impossible. They'll be removed only if they're local. That's because they can actually be used by actions, but despite knowing this, Playmaker pretends they're not used by any state, which is confusing because states contain actions. So yes, in a way they may not be used by states, but they're definitely used nevertheless and that's an issue that needs fixing. It's been there for years and it's about time this glaring omission be corrected.