playMaker

Author Topic: 'Remove unused events' impossible if...  (Read 1661 times)

Broken Stylus

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'Remove unused events' impossible if...
« on: September 18, 2023, 05:22:18 PM »
There's an issue with global events. Even if they're not used in any state of a given FSM, the option to remove those with [ 0 ] use in the Events tab is impossible. They'll be removed only if they're local. That's because they can actually be used by actions, but despite knowing this, Playmaker pretends they're not used by any state, which is confusing because states contain actions. So yes, in a way they may not be used by states, but they're definitely used nevertheless and that's an issue that needs fixing. It's been there for years and it's about time this glaring omission be corrected.
« Last Edit: September 19, 2023, 07:24:44 AM by Broken Stylus »