playMaker

Author Topic: Setup character to test animations  (Read 1302 times)

lennygc

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Setup character to test animations
« on: October 01, 2023, 07:37:17 PM »
Hi
Long story short, I'm a 3D animator and I want to test my animations before sending them to the developers. I know how to set the inspector for humanoid and generic characters, create animators and blend trees.

I need to find tutorials to move a character using a 1D and 2D blend trees and trigger attacks. From watching some tutorials I'm familiar with the playmaker workflow.

Thanks for your help!

djaydino

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    • jinxtergames
Re: Setup character to test animations
« Reply #1 on: October 03, 2023, 10:22:55 AM »
in your case a  "Controller (Simple) Move" would be sufficient for movement

Then For example a 'Get key down' to trigger attack event.
then use for example 'Set Animator Trigger' to trigger the attack animation

for movement speed you can use the 'set animator float'