playMaker

Author Topic: 'Random Int Seed' issue  (Read 789 times)

Broken Stylus

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'Random Int Seed' issue
« on: February 23, 2024, 10:02:41 AM »
This action downloaded from the Ecosystem not only says it's going to generate a float instead of an int, but when using it alongside other int actions in the same FSM, not necessarily the same state, makes the int related actions to dysfunction, such as Random Int and Select Random Int, even if the Random Int Seed action comes at the very end of a chain of states. The other actions cannot generate a random int.