playMaker

Author Topic: How can I disable simultaneous running of FSM for duplicate objects?  (Read 331 times)

alexsecl

  • Playmaker Newbie
  • *
  • Posts: 8
I have an object that is on stage in multiple instances (duplicates). There is an FSM on the object that is responsible for the behavior of this object. When the interaction with the object is finished, it is destroyed. And in the same way all the duplicates of this object on the stage are destroyed. How can I make the FSM work only with the object I am currently interacting with, but not with other duplicates?