Hi,
Indeed, this is already pretty involving.
you need to cut down the problem into digestable chunks:
1: drawing a rectangle on screen: for this, Vectrosity is just perfect, and I created a bridge so you can work it out in PlayMaker:
https://hutonggames.fogbugz.com/default.asp?W9482: Selecting objects within screenspace:
You would simply go trhough all gameObjects in the scene ( likely filtered by tag or layer) and then verify if their position is within the selection.
3: Storing the selection:
I would go with ArrayMaker anyway:
https://hutonggames.fogbugz.com/default.asp?W715You could store all your selected gameObjects into an Array as you scan them in point 2.
This is an interested question, and I feel this could win with some custom Actions for this process to be easy for PlayMaker users, so allow me few days to come up with a working example. Can you bump this thread next week if I haven't had time to look at this? thanks,
Bye,
Jean