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Author Topic: Tween or Set.Position only affects the collider  (Read 718 times)

maine.inventor

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Tween or Set.Position only affects the collider
« on: May 24, 2024, 11:59:40 PM »
Hello!
Using Tween or Set.Position only affects the collider with a completely unpacked object (drawer). Any suggestions or top suspects that keep the thing locked in place?
Thanks ahead of time for your suggestions!

Update: I'm all set. I grabbed some furniture from another asset I had and the pieces were chopped up and a snap to animate. Gook luck everyone!
« Last Edit: May 25, 2024, 07:19:27 PM by maine.inventor »

fromfame

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Re: Tween or Set.Position only affects the collider
« Reply #1 on: June 04, 2024, 12:25:14 PM »
That's a familiar asset. That's usually the case if the Static bool is checked on that object. You'll find it on the top right corner of the inspector if you click on your object.

I believe a lot of graphical assets purchased from the unity store have Static checked on, always be wary of those.

maine.inventor

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Re: Tween or Set.Position only affects the collider
« Reply #2 on: June 04, 2024, 02:42:00 PM »
I disabled isStatic programmatically which didnt work. I'll try doing what you suggested and just ticking it off. TY!

Matrixa

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Re: Tween or Set.Position only affects the collider
« Reply #3 on: June 13, 2024, 03:40:44 AM »
I have the same problem, I tried turning it off but I can't get it back on. What are the results of your test?