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Author Topic: UseGravity doesnt effect an non humanoid gameobject FIXED  (Read 1286 times)

Roxanna20

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UseGravity doesnt effect an non humanoid gameobject FIXED
« on: June 04, 2024, 04:31:50 AM »
Hello guys :)

Maybe somebody out there knows why this is happening.
I made a gameobject with “Character Controller” and “Simple Move” (which adds gravity). But it still floated so I added “Use Gravity” and if the gameobject is grounded or not. It worked. This gameobject is humaniod. Made an avatar with Unity.

But why doesnt it not work for other gameobjects that “maybe” are not humanoid… I dont get it. I used the same codes and checked twice if i did correctly but it doesnt want to add gravity.

What am I doing wrong. Adding gravity is only possible on “Rig” humanoid gameobjects and not on generics? At input, its giving the gravity but there is no effect in transform…

FIXED: You have to increase the UseGravity (bigger amount) for other gameobjects I see. So It worked. Problem solved.

With kind regards
Roxanna Stefaniuc
« Last Edit: June 04, 2024, 04:41:02 AM by Roxanna20 »