Hello,
I'd like my player to move forward a bit when attacking. Currently, I'm getting the results I need from 'Move Object' and a target position just in front of the player. However, I noticed this ignores collisions.
Is there an action that essentially does exactly this while respecting collision detection? I've tried Move Towards (and Advanced from the Ecosystem) but can't get those to work properly for some reason. Not sure if it's because my player is a prefab, so his target is a child of this prefab?