I'm setting out to make an application that allows the player to define their own texture for use in the scene. I'm using
WWW Object to store a custom texture from a user-defined local directory/url but need to import the texture with specific import settings - for example set "Alpha Is Transparancy" to True or "Filter Mode" to Point so the texture displays properly.
After some searching, I found discussion of a code solution but is there a way to do this through PlayMaker actions? Or maybe there's a better way to load user created texture assets into the application?