Hi all, I have been trying to figure out an issue im having with Clones not properly removing themselves.
I have a spawner moving between two points, this will create the gameobject, this in turn will move towards the player settlements, so far so good.
Once the player clicks on these, it uses a mouseclick event to register the click and causes the Destroy Object (which is set to the object varible).
However, once it starts spawning in more than say two at a time, clicking on one will cause the others to stop moving and the clones arent being removed from the game.
Im having a bit of a headache trying to figure where ive gone wrong here.