Greetings.
This might be a question for Jean Fabre specifically, but anyone who might give me an approach is welcomed.
I'm doing a basic prototype for a battle between players with their own stats, and such. You know what I mean.
Each player has an equipment set, and each piece of equipment is defined in a custom type object. ArrayMaker sounds like the best tool to manage that list of equipment pieces, and any others that might merge, but my question is: How can I manage custom type? I can set the objects as default Object type, but I might need to retrieve the component and cast to my custom type, etc... While I do something alike, has ArrayMaker any other way (hopefully shorter and easier) to manage such kind of objects?
[Update - Nov 27]
I got it working as I suspected. Just adding or getting an "Object" element from the list, storing it in a variable and casting the component with "Get Component" action, then it's possible to me to manage its properties as I need. Marking as solved, although I'd like to read Fabre's (or anyone else's) suggestion, if any different.