playMaker

Author Topic: Is PlayMaker compatible with Tuanjie Engine (Unity China's customized engine)?  (Read 25912 times)

Jay0321

  • Playmaker Newbie
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I am an Ecosystem Manager at Huawei,China. I am writing to explore the compatibility of Unity's PlayMaker tool with Tuanjie Engine as we adapt your game for HarmonyOS 5. Huawei is fully committed to supporting your development journey and facilitating a smooth integration with our ecosystem.

Key Questions for Your Team:

Compatibility Check: Is PlayMaker compatible with Tuanjie Engine (Unity China's customized engine for OpenHarmony)? If not, could you specify the technical limitations? For instance, are there issues related to the rendering pipeline, API interfaces, or scripting support?

Adaptation Requirements: Should modifications be necessary, we seek clarification on the following:

•What specific code adjustments would be required? This may involve aspects such as shaders or native plugins.

•What changes to the workflow would be needed when exporting or optimizing projects via Tuanjie Engine?

•Are there any dependencies on third-party tools?


Support from Huawei: Huawei is prepared to offer the following support:

•Technical guidance on HarmonyOS 5 integration, including environment setup and SDK configuration.

•Access to DevEco Studio's AI tools, such as CodeGenie for ArkTS code generation.

•Joint testing on Huawei devices to ensure optimal performance and compatibility.

Next Steps: We propose a brief technical discussion to align our priorities. Please let me know a time that suits you, or feel free to share any relevant documentation for our review. Huawei stands ready to provide all necessary resources to expedite this adaptation process.