Hello Team,
I'm using Playmaker version 1.9.5.f3 on Unity version 2022.3.21f1. I noticed that if I add a single PlayMakerFSM gameobject in my first scene and then run a Windows Build, the first scene takes around 30 seconds to load and the build just gets stuck till the scene loads.
My first scene only contains a basic spinning animation and the FSM with no actions or events.
I do have 60 FSM prefabs which are used in other scenes that are not part of the Build.
Please help.