playMaker

Author Topic: Unity 6.3 spams this PlayMaker error.  (Read 1407 times)

Wednesday2024

  • Playmaker Newbie
  • *
  • Posts: 5
Unity 6.3 spams this PlayMaker error.
« on: November 06, 2025, 04:44:25 PM »
Hi, I keep having this error spam in Unity 6.3 with PlayMaker. Please fix this soon.

Error:

MissingMethodException: Method not found: UnityEngine.Vector2 UnityEngine.Vector2.op_Implicit(UnityEngine.Vector3)
PlayMakerGUI.DrawStateLabels () (at <46c7fbbaa3a1440d8ba53ce9dd09b77b>:0)
PlayMakerGUI.OnGUI () (at <46c7fbbaa3a1440d8ba53ce9dd09b77b>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

and

MissingMethodException: Method not found: void UnityEngine.Rect..ctor(UnityEngine.Rect)
HutongGames.PlayMaker.Fsm..ctor (HutongGames.PlayMaker.Fsm source, HutongGames.PlayMaker.FsmVariables overrideVariables) (at <46c7fbbaa3a1440d8ba53ce9dd09b77b>:0)
PlayMakerFSM.InitTemplate () (at <46c7fbbaa3a1440d8ba53ce9dd09b77b>:0)
PlayMakerFSM.Init () (at <46c7fbbaa3a1440d8ba53ce9dd09b77b>:0)
PlayMakerFSM.Awake () (at <46c7fbbaa3a1440d8ba53ce9dd09b77b>:0)

Thank you.

« Last Edit: November 06, 2025, 04:50:49 PM by Wednesday2024 »

Alex Chouls

  • Administrator
  • Hero Member
  • *****
  • Posts: 4268
  • Official Playmaker Support
    • LinkedIn
Re: Unity 6.3 spams this PlayMaker error.
« Reply #1 on: November 06, 2025, 08:16:28 PM »
Hi, I'm looking into this. 6.3 is still in beta, but we'll get a fix out asap.

Alex Chouls

  • Administrator
  • Hero Member
  • *****
  • Posts: 4268
  • Official Playmaker Support
    • LinkedIn
Re: Unity 6.3 spams this PlayMaker error.
« Reply #2 on: November 06, 2025, 10:10:55 PM »
Apparently this is a known issue in 6.3 that unity will fix:
https://discussions.unity.com/t/upgrading-to-unity-6-3-causing-errors/1683398/11

Hopefully in the next beta...?

Wednesday2024

  • Playmaker Newbie
  • *
  • Posts: 5
Re: Unity 6.3 spams this PlayMaker error.
« Reply #3 on: November 07, 2025, 02:39:49 AM »
Apparently this is a known issue in 6.3 that unity will fix:
https://discussions.unity.com/t/upgrading-to-unity-6-3-causing-errors/1683398/11

Hopefully in the next beta...?

I hope so because Unity 6.3 will be releasing either next week or the week after.

Alex Chouls

  • Administrator
  • Hero Member
  • *****
  • Posts: 4268
  • Official Playmaker Support
    • LinkedIn
Re: Unity 6.3 spams this PlayMaker error.
« Reply #4 on: November 07, 2025, 10:48:17 PM »
Apparently it will be fixed in 6000.3.0b10

Wednesday2024

  • Playmaker Newbie
  • *
  • Posts: 5
Re: Unity 6.3 spams this PlayMaker error.
« Reply #5 on: November 08, 2025, 08:51:53 AM »
Apparently it will be fixed in 6000.3.0b10

Interesting

Lars Steenhoff

  • Beta Group
  • Junior Playmaker
  • *
  • Posts: 50
Re: Unity 6.3 spams this PlayMaker error.
« Reply #6 on: November 14, 2025, 03:58:12 AM »

Lars Steenhoff

  • Beta Group
  • Junior Playmaker
  • *
  • Posts: 50
Re: Unity 6.3 spams this PlayMaker error.
« Reply #7 on: November 14, 2025, 04:29:05 AM »
the playmaker editor window loads but when I press it i get some errors in 6.3 beta 10

GUI Error: Invalid GUILayout state in FsmEditorWindow view. Verify that all layout Begin/End calls match
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:224)


Alex Chouls

  • Administrator
  • Hero Member
  • *****
  • Posts: 4268
  • Official Playmaker Support
    • LinkedIn
Re: Unity 6.3 spams this PlayMaker error.
« Reply #8 on: November 14, 2025, 12:53:51 PM »
Do you get this error every time? (I'm not seeing the error)
« Last Edit: November 14, 2025, 01:19:50 PM by Alex Chouls »

Wednesday2024

  • Playmaker Newbie
  • *
  • Posts: 5
Re: Unity 6.3 spams this PlayMaker error.
« Reply #9 on: November 14, 2025, 04:28:19 PM »

Wednesday2024

  • Playmaker Newbie
  • *
  • Posts: 5
Re: Unity 6.3 spams this PlayMaker error.
« Reply #10 on: November 15, 2025, 03:23:39 AM »
Do you get this error every time? (I'm not seeing the error)

I see the same error. My original errors are gone but when you open the PlayMaker editor and close it these 2 errors appear in the console but does not spam these errors.

GUI Error: Invalid GUILayout state in FsmEditorWindow view. Verify that all layout Begin/End calls match
0x00007ff8a1daec5e (Unity) StackWalker::ShowCallstack
0x00007ff8a35da1e9 (Unity) PlatformStacktrace::GetStacktrace
0x00007ff8a35daa6e (Unity) Stacktrace::GetStacktrace
0x00007ff8a1d5fcdf (Unity) DebugStringToFile
0x00007ff8a1c17860 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x000001446e20d40d (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr)
0x000001446e20d2d3 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000001446e20cf0b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000001446e20cc90 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0000018516db7615 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000001446e1d342b (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
0x000001446e1d2ef3 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect)
0x000001446e1c457b (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
0x000001446e1ad96f (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x000001446e1aca7b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x000001446e1ab82b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
0x000001446e1ab6a3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
0x000001446e1ab2bb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
0x000001446e1ab1b3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
0x0000014466c967a3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase)
0x000001446e66f21e (Mono JIT Code) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool)
0x000001446e536d7b (Mono JIT Code) UnityEngine.UIElements.EventDispatchUtilities:DispatchToElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2)
0x000001446e66ddf3 (Mono JIT Code) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2)
0x000001446e66d8db (Mono JIT Code) UnityEngine.UIElements.PointerMoveEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x0000014466d84a3e (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel)
0x0000014466d6f5b3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode)
0x0000014466d6f393 (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
0x000001446a3e678b (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x000001446a3e614b (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x000001446a3e5eaf (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x000001446a3e5deb (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x000001446a3e4f6a (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x000001446a3e50a6 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007ff8949a6bfe (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
0x00007ff8948e8984 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
0x00007ff8948e8a70 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115)
0x00007ff8a25e16d4 (Unity) scripting_method_invoke
0x00007ff8a25e8593 (Unity) ScriptingInvocation::Invoke
0x00007ff8a25e3b35 (Unity) ScriptingInvocation::Invoke<void>
0x00007ff8a3571b9d (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007ff8a3332474 (Unity) GUIView::ProcessRetainedMode
0x00007ff8a2c3a029 (Unity) GUIView::OnInputEvent
0x00007ff8a333234d (Unity) GUIView::ProcessInputEvent
0x00007ff8a2c3adca (Unity) GUIViewPlatform::ProcessEventMessages
0x00007ff8a2c376cc (Unity) GUIViewPlatform::GUIViewWndProc
0x00007ff90169ef5c (USER32) CallWindowProcW
0x00007ff90169e684 (USER32) DispatchMessageW
0x00007ff8a2bfa705 (Unity) MainMessageLoop
0x00007ff8a2c02115 (Unity) UnityMain
0x00007ff72e582f2a (Unity) __scrt_common_main_seh
0x00007ff9011d7374 (KERNEL32) BaseThreadInitThunk
0x00007ff90193cc91 (ntdll) RtlUserThreadStart



and



TypeLoadException: Could not resolve type with token 01000186 from typeref (expected class 'UnityEngine.EventModifiers' in assembly 'UnityEngine.IMGUIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')
HutongGames.PlayMakerEditor.CanvasView.HandleInputEvents () (at <0ce08a513ca6473c92a1cc05d718319e>:0)
HutongGames.PlayMakerEditor.CanvasView.BeginGUILayout (UnityEngine.Rect view, System.Boolean showScrollBars) (at <0ce08a513ca6473c92a1cc05d718319e>:0)
HutongGames.PlayMakerEditor.FsmGraphView.DoCanvasView () (at <0ce08a513ca6473c92a1cc05d718319e>:0)
HutongGames.PlayMakerEditor.FsmGraphView.OnGUI (UnityEngine.Rect area) (at <0ce08a513ca6473c92a1cc05d718319e>:0)
HutongGames.PlayMakerEditor.FsmEditor.OnGUI () (at <0ce08a513ca6473c92a1cc05d718319e>:0)
HutongGames.PlayMakerEditor.FsmEditorWindow.DoGUI () (at Assets/PlayMaker/Editor/FsmEditorWindow.cs:214)
HutongGames.PlayMakerEditor.BaseEditorWindow.OnGUI () (at <0ce08a513ca6473c92a1cc05d718319e>:0)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <f292a035f49c4626a8dfb80766fcb044>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <f292a035f49c4626a8dfb80766fcb044>:0)
UnityEditor.DockArea.OldOnGUI () (at <f292a035f49c4626a8dfb80766fcb044>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEventBubbleUp (UnityEngine.UIElements.EventBase evt) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.EventBase compatibilityEvt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.PointerMoveEvent.Dispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <a701bb11913a4f8baa0d7a10f48931c8>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <50ac3d95f3684e4cb9f15aa8ebacdfa7>:0)


Alex Chouls

  • Administrator
  • Hero Member
  • *****
  • Posts: 4268
  • Official Playmaker Support
    • LinkedIn
Re: Unity 6.3 spams this PlayMaker error.
« Reply #11 on: November 15, 2025, 12:48:16 PM »
Strange. I'm not seeing this error. Can you check if you see it in a new project? Also if you reset the window layout?

EDIT: Never mind, I'm able to repro now. Will have a fix asap.
EDIT: It looks to me like another breaking change/bug on Unity's end, but we'll see...
« Last Edit: November 15, 2025, 01:19:50 PM by Alex Chouls »

Lars Steenhoff

  • Beta Group
  • Junior Playmaker
  • *
  • Posts: 50
Re: Unity 6.3 spams this PlayMaker error.
« Reply #12 on: Today at 03:02:39 PM »
Strange. I'm not seeing this error. Can you check if you see it in a new project? Also if you reset the window layout?

EDIT: Never mind, I'm able to repro now. Will have a fix asap.
EDIT: It looks to me like another breaking change/bug on Unity's end, but we'll see...

Do you think a new unity version is the fix or do you think you can work around it?