so this might not be Playmaker related I admit. but I have a slight suspicion that Playmaker is involved because I had weird physics issues in builds in the past and those were definately playmaker related:
Unity standard 2d box colliders that I am using as triggers behave as colliders. I am using the triggers to detect the player entering the exit and send him to the next level. But with this issue the trigger is like a wall (and the player can't enter and can't get to the next level)
So now to the weird part:
- does not happen in editor
- does not happen in build with the windows user having administrator privileges
- does not happen in build with the windows user not having administrator privileges but running the build as administrator
- does ONLY happen in build with the windows user not having administrator privileges and running the exe in the usual way (not "run as administrator")
Unity 2022.3.62.f2
Playmaker 1.9.9