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Author Topic: Physics misbehaving when build is not run as administrator  (Read 89 times)

DanielWicht

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    • my game
Physics misbehaving when build is not run as administrator
« on: November 27, 2025, 05:59:39 AM »
so this might not be Playmaker related I admit. but I have a slight suspicion that Playmaker is involved because I had weird physics issues in builds in the past and those were definately playmaker related:

Unity standard 2d box colliders that I am using as triggers behave as colliders. I am using the triggers to detect the player entering the exit and send him to the next level. But with this issue the trigger is like a wall (and the player can't enter and can't get to the next level)

So now to the weird part:

- does not happen in editor

- does not happen in build with the windows user having administrator privileges

- does not happen in build with the windows user not having administrator privileges but running the build as administrator

- does ONLY happen in build with the windows user not having administrator privileges and running the exe in the usual way (not "run as administrator")

Unity 2022.3.62.f2
Playmaker 1.9.9