Hi there,
I'm new to playMaker and Unity, bought playMaker to (hopefully) help me make my ideas easier in Unity - as I'm sure many have.
A little bit about my game before the question.
It's a top down puzzle game, the player has to get their character from point A to B, by setting up the path and getting past obstacles and enemies (move/ jump/ climb/ shoot something to make it explode/ etc). They setup the path, then press 'Go' and their actions will then take place in the order they setup them up in.
The play area is in a town/ city, the puzzles become bigger and more difficult which changes the location slightly, and there is a grid to show the player how movement works.
I'm going to be using iTween, there's an example with the movement almost exactly what I want (
here 4th one down - Grid base movement).
So I just need to know, if/ how:
- to achieve the same in playMaker
-- or how to integrate the script with playMaker (if this is the better way..)
- to get the moves setup/ saved so pressing 'Go' will then action them , can this be done in playMaker?