Hi,
Excellent!! I had a glance at your scripts, and they are really clean and well executed, and all commented out with the tooltip, congrats! It's very solid ( not tested tho, I am just looking at your code, but I am confident given what I saw so far).
I will make a new page for this on the wiki, it deserves it. If you want to do it, let us now, and you wil gain access to the user wiki to create your own pages and docs for this kind of work.
one thing ( for the sake of it really), I noticed TidyTileMapperIsPoolingEnabled that you would fire events everyframe. I don't really recommend this, as it as only very limited usage, and is in my opinion not optimal. Instead, interested fsm, should implement global events to listen to the pool being enabled or disabled when it happens, else querying the bool variable if not implementing any events for that matter. This will allow you to create far more stable fsm.
If you do have a use case, I willing to study it tho.
Also, I would recommend also to put custom actions in a separate folder, like "PlayMaker Custom Actions/TidyTileMapper/", then it's a lot easier for the developer to manage assets, and clean up if necessary.
Finally
could you make it as a package? a zip file is not really convenient, and creating package makes distribution and maintainability for future updates and bug fixing a brease.
bye,
Jean