Hey Jean,
Sorry to say I'm using the last version in 3.x but that's only because my IOS license is for 3.x. I only thought of the Construction Guy because everyone else will also have it and the animations are already done.
I realize I'm asking a lot, but I also think this will be so helpful to everyone. It's such a big standard of gameplay.
If you wouldn't mind in the meantime if I ask you then so that I can make some progress on it this week, in the ControllersimpleMoveMobileTouch.unitypackage, on the "Character" (cylinder) you have the Get FSM Float action for the H input and another for the V input and a Set Vector 3 XYZ and then the Controller Simple Move and I added Smooth Look At Direction for good measure. My animated character, of course, is parented to the "Character". With this I controller works and I can move my character around, but it's frozen in one pose. And as I've said before, when I follow the Animation Graph 2 video the animated character is stuck in one motion and doesn't switch to others even though the Animation Graph on the animated character is correct.
So, my question is this, is there any other actions I should be looking at other then the Set FSM Float? What else, actions, events, variables, should I try?
David