playMaker

Author Topic: Level Editor  (Read 3760 times)

marcusjung

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Level Editor
« on: January 28, 2013, 05:05:00 AM »
I'm trying to make levels.
and I finded interesting topic
http://hutonggames.com/playmakerforum/index.php?topic=1551.0

But I don't understand about Level Editor in last message (of jeanfabre).
What does 'level Editor' Scene means?
If I had a My character (not prefab), Enemy (prefab) and some object (prefab) in Level 1,
What shoud I do when i wanna using Level Editor in my levels (level 2,3,4...) ?
I dont understand well the last message
but it seems better solution.

jeanfabre

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Re: Level Editor
« Reply #1 on: January 31, 2013, 01:00:25 AM »
Hi,

 I am not sure what you mean by "level editor" myself :) Could you quote the sentence in question? thanks :)

bye,

 Jean
« Last Edit: January 31, 2013, 01:03:08 AM by jeanfabre »

marcusjung

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Re: Level Editor
« Reply #2 on: January 31, 2013, 07:47:27 AM »
Thanks for respose.
That link was wrong. sorry.
http://hutonggames.com/playmakerforum/index.php?topic=1331.0
This is the link.
Subject is "Resetting a Game Object and its children within a scene [SOLVED]"
and the sentence is

"
I also have a third scene called Level Editor, this is where I have all of the Level Game Objects loaded up, and I edit my levels there (because I really want to make my Level scenes devoid of any cameras or anything). Since I have each Level Game Object as a prefab, I can just update them in my Level Editor scene and they update automatically in my Game Scene.
"

tofusoup

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Re: Level Editor
« Reply #3 on: January 31, 2013, 07:26:40 PM »
I think he just means he has a unity scene called "level editor"


marcusjung

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Re: Level Editor
« Reply #4 on: January 31, 2013, 11:57:47 PM »
Oh. I'm so sorry to jeanfabre.
That last sentence was not jeanfabre's.
I mistook.

But I still wanna know about better level structure (or scene structure).
I guess 'level editor' means a scene collection of prefabs.
and one level made by one scene (of unity).
Is it right?

If it is right. I still have curiousity ... that structure is better way?
I means.. if one level made by one scene (of unity) with prefabs.
When i wanna made 30 levels. I'll get 30 scenes. and It has frequently Loading Time Between levels.
Is it right way?
How can I make level structure wisely?
Please, Give me Any Advice,
It would be appreciated.
« Last Edit: February 01, 2013, 12:03:44 AM by marcusjung »

jeanfabre

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Re: Level Editor
« Reply #5 on: February 02, 2013, 03:47:11 PM »
Hi,

 that's one way yes.

 Basically, you will need to split your game into levels when it will become too big to load. that's especialy true on mobile. you can't have the user wait 30 seconds to load everything... so that's when you start splitting everything into smaller scenes and lead them when required, either by completly reloading everything or by additively loading.

but from your questions, I think you are misunderstanding what prefabs are. Prefabs are reusable components, you can use them in different scenes in your project as well as in one scene, several times. It's very powerful, but not so much linked to levels that much. It's just a very convenient ( and a must know) feature of unity.


bye,

 Jean

marcusjung

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Re: Level Editor
« Reply #6 on: February 04, 2013, 06:43:52 AM »
Thanks a lot jean and tofusoup!