playMaker

Author Topic: Rain AI (INDIE)  (Read 24773 times)

jeanfabre

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Re: Rain AI (INDIE)
« Reply #30 on: May 14, 2014, 08:37:06 AM »
Hi,

 to vote up, please use trello, it's difficult ( and not accurate enough) to keep track fo +1 on the forum given the amount of content, so prefer voting up the actual task on trello board, or request a new task to be added.

https://trello.com/c/67IxbiDd/29-rain

 Currently, Rain is under investigation, but I struggle real hard to find the right angle to provide PlayMaker support..


 Bye

 Jean

TESTLAB_INC

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Re: Rain AI (INDIE)
« Reply #31 on: July 23, 2014, 09:41:03 AM »
+1 ;D

jeanfabre

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Re: Rain AI (INDIE)
« Reply #32 on: July 23, 2014, 02:37:24 PM »
Arghhh

 Running late on this, I should have started early july on this.. :)

 Bye,

 Jean

invayne

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Re: Rain AI (INDIE)
« Reply #33 on: March 17, 2015, 08:06:59 AM »
+1 on this.

foxdeltagames

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Re: Rain AI (INDIE)
« Reply #34 on: March 17, 2015, 05:04:34 PM »
Arghhh

 Running late on this, I should have started early july on this.. :)

 Bye,

 Jean

Even though I bought playmaker for full price ($95) I love the plugin so much I am willing to donate some more to continue the R&D

Is there a way to do this?

jeanfabre

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Re: Rain AI (INDIE)
« Reply #35 on: March 18, 2015, 05:12:45 AM »
Hi,

I tried several approach for this, and I am failing to find how PlayMaker can be implemented in a usefull AND performant way. The performance being the big issue when I try to combine RAIN and Playmaker, I think due to the nature of both system unfortunatly.

 If you have simple actions to control some aspect of RAIN, let me know, but as far as embedding Playmaker inside the behavior tree, that's a no go technically ( as far as I can see).

 Bye,

 Jean

christougher

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Re: Rain AI (INDIE)
« Reply #36 on: April 27, 2015, 06:07:34 PM »
So is this a dead-end?  Should we be making our voice heard at Rival Theory to work with you?  Happy to do so.

jeanfabre

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Re: Rain AI (INDIE)
« Reply #37 on: April 28, 2015, 01:14:29 AM »
Hi,

 We are connected, they helped me and all, but I just don't find the right angle for this, and also, very lost within the doc, I just can't find samples that make sense to port to PlayMaker. It's just too complex and too much boiler plates setup to be of any use within PlayMaker. Basically, the setup would be very complex and would defeat the purpose I believe.

so yeah, it's very much a dead end so far with my attempts. But Hopefully, someone wo's well versed into both product will find the sweet spot for a connection.


Bye,

 Jean

Raptcha911

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Re: Rain AI (INDIE)
« Reply #38 on: December 05, 2015, 03:35:45 AM »
+10, would love to have actions for RAIN

jeanfabre

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Re: Rain AI (INDIE)
« Reply #39 on: December 11, 2015, 08:00:34 AM »
Hi,

 I think you need to also ping RAIN developers, I just failed to dive into this framework and find how to port it to PlayMaker, it's simply not efficient as it requires creationg of GameObjects acting as proxies for each states and logic item within RAIN, totaly failing performance tests...

 Bye,

 Jean

christougher

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Re: Rain AI (INDIE)
« Reply #40 on: January 12, 2016, 11:43:48 PM »
Yeah, if anyone else wants to chime in at RivalTheory.com here is a prior thread with several of us asking for some playmaker integration...  I would LOVE a simple way to set/read a RAIN gameobject variable...

http://rivaltheory.com/forums/topic/playmaker-integration-beginner-coders/