playMaker

Author Topic: Additional Player Prefs actions?  (Read 3622 times)

Red

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Additional Player Prefs actions?
« on: February 10, 2013, 10:56:20 AM »
http://wiki.unity3d.com/index.php/ArrayPrefs2

So, since i'm at the "have to get the save/load system running" phase in development (protip: do this early on in the development cycle... it'll save you some headaches.) i've been looking at what variable types that the player prefs can use... but, it isn't all the kinds of variables and i was able to find this link that points to the unity wiki that has code set up to allow the storage of additional player-pref variable types (even arrays... hint hint, arraymaker!)

Would it be okay to ask if these can be made into actions as well? Don't get me wrong, i've found workaround for things like booleans (use an integer then when testing, use an int-switch to test it's 1 or 0 value and use that as a "true" or "false") but having these added to the list would certainly be an advantage!

jeanfabre

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Re: Additional Player Prefs actions?
« Reply #1 on: May 14, 2013, 02:23:05 PM »
Hi,

 Missed your post. It's a good idea indeed! On my to do list now.

bye,

 Jean

jeanfabre

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Re: Additional Player Prefs actions?
« Reply #2 on: May 22, 2013, 03:40:42 AM »