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Author Topic: Mecanim support and demo [New February 2014 Version]  (Read 16493 times)

jeanfabre

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Re: Mecanim support and demo
« Reply #30 on: December 19, 2013, 04:49:34 AM »
Hi,

 Odd. have you contacted Unity on that matter?

bye,

 Jean

funshark

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Re: Mecanim support and demo
« Reply #31 on: December 19, 2013, 05:13:36 AM »

jeanfabre

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Re: Mecanim support and demo
« Reply #32 on: December 19, 2013, 06:53:07 AM »
not related: very impressive artwork and 3d portfolio funshark!!!

bye,

jean

Lane

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Re: Mecanim support and demo
« Reply #33 on: December 19, 2013, 07:16:55 AM »
not related: very impressive artwork and 3d portfolio funshark!!!

bye,

jean

Man +1, that stuff looks great!

jeanfabre

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Re: Mecanim support and demo
« Reply #34 on: December 19, 2013, 10:54:41 AM »
Hi,

 PlayMaker support  for Mecanim and Unity 4.3.2 is now out :)

https://hutonggames.fogbugz.com/default.asp?W1031

Demos are missing ( they still can be useful here and there, but definitly obsolete in mayny ways). I'd like Unity to provide a good update on their mecanim tutorial packages... but that's likely not for tomorow unfortunatly. I'll see what I can do with the GDC mecanim demo, it has some stuff, but not covering everything unfortunatly.

So, don't hesitate to report issues and all, not every actions where tested ( cause some actually makes no sense yet to me... and Unity doc is missing or not useful for a proper understanding).

Bye,

 Jean

funshark

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Re: Mecanim support and demo
« Reply #35 on: December 19, 2013, 11:08:51 AM »
not related: very impressive artwork and 3d portfolio funshark!!!

bye,

jean

ahah thank you! This is mostly old works ;)

Man +1, that stuff looks great!

Thank you! :)

Hi,

 PlayMaker support  for Mecanim and Unity 4.3.2 is now out :)

https://hutonggames.fogbugz.com/default.asp?W1031

Demos are missing ( they still can be useful here and there, but definitly obsolete in mayny ways). I'd like Unity to provide a good update on their mecanim tutorial packages... but that's likely not for tomorow unfortunatly. I'll see what I can do with the GDC mecanim demo, it has some stuff, but not covering everything unfortunatly.

So, don't hesitate to report issues and all, not every actions where tested ( cause some actually makes no sense yet to me... and Unity doc is missing or not useful for a proper understanding).

Bye,

 Jean


YAY!
Now let me try if I can finally play that *** sprite animation ! :p

funshark

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Re: Mecanim support and demo
« Reply #36 on: December 19, 2013, 11:16:45 AM »
Works great as far I've tested! :)

Thank you for the hard work Jean!

elvis75k

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Re: Mecanim support and demo
« Reply #37 on: December 19, 2013, 01:41:23 PM »
Is this for real??? I'm testing right now! Thanks tanks thanks thanks thanks (not by ctrl-c / ctrl-v) :) I'll report here if i have issues ;)

elvis75k

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Re: Mecanim support and demo
« Reply #38 on: January 13, 2014, 02:51:10 PM »
unity 4.3.3 out:

Quote
Mecanim: Fix backward compatibility issue with animation imported in 4.2 and then imported in 4.3, we did change the default behaviour between those two version on how transform animation are imported

jeanfabre

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Re: Mecanim support and demo
« Reply #39 on: February 06, 2014, 05:09:39 AM »
Hi,

 Mecanim Demos are now back:

https://hutonggames.fogbugz.com/default.asp?W1031

bye,

 Jean

Dev_Sebas

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Re: Mecanim support and demo [New February 2014 Version]
« Reply #40 on: February 06, 2014, 06:14:52 AM »
Thanks will check it out!