The Unity Serializer by whydoidoit. Does it currently FULLY work with Playmaker.
I got the Playmaker specific action scripts out of the PlayMakerAddOn_v0.5 package. Tried the demo scene. Everything works. Got it all figured out with my own save button and everything.
But then I tried something more advanced, it partially screws up. A lot of places where I had a variable stored and was using it in an action, I can see while it's running after loading... the variable is set to none. Which breaks things.
eg. I'm using a wait action in two places in one FSM. One is set to 0.5 the other is set to a float I created so I can change it later. The 0.5 wait action loads fine, the wait action set to a float loads back again as none, losing the connection to the float I created.
It seems like this is important, unique to Playmaker, type stuff that maybe the Serializer isn't handling. Maybe? Has anyone had issues with it and Playmaker variables?