Author Topic: [solved]About Global transition  (Read 1455 times)


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[solved]About Global transition
« on: February 25, 2013, 11:42:49 AM »
My project is sort of top down game. Therefore character must die and restart.
With some research on forum, i found nice example, MHJ? jumpgame playmaker which can download in C#game sample. I used it as reference and actually exactly has same sequences.  UI and score stuff working fine, but somehow my global transition event seemed to didn't send any event.  collision is fine i tagged those game object correctly. But it still didn't work.

And i have another question why that game sample has nothing on send event menu in Trigger Event action.
« Last Edit: February 26, 2013, 10:37:57 AM by bloodymin »


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Re: About Global transition
« Reply #1 on: February 25, 2013, 01:35:30 PM »
Are the events you're trying to send being called from outside of the FSM that's currently active?

if so, just double-check that they are set to be global events (you can do this in the event tab window or the event tab in the FSM itself.) you can tell when they're global when there is a check mark in that checkbox next to the event in question.

past that, i'm not sure what else to try.