is there one already that i'm missing? (my google-fu is weak, did not produce any answers)
basically, a character control action that integrates things like idle, walk, run, holds animation clips for those actions and a jump feature... i am quite aware that this could be done with some standard FSM workings but it seems like it'd be a lot cleaner to integrate those actions into one.
or maybe a way of creating a character controller that allows you to add as many states within it as you need to hold the various animation clips and what action they're associated with?