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Author Topic: Set Mouse Curser (Maybe solved)  (Read 3647 times)

vidi

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Set Mouse Curser (Maybe solved)
« on: March 04, 2013, 06:20:34 PM »
Really I do not understand how this action works  ;D

Hide had no effect and also I  have no clue how I can remove the  curser again ?
This will permanently glue an my mouse .
either I'm wrong or this action   :-\
« Last Edit: March 05, 2013, 03:16:03 PM by vidi »

vidi

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Re: Set Mouse Curser
« Reply #1 on: March 05, 2013, 05:08:40 AM »
Quote
The custom cursor only draws while the state is active, so it makes sense to have a Cursor FSM that just controls cursor state.

That is what I not understand. The state is not more active, but the custom cursor is no go away and how can I hide the  the regular cursor? Select this option has no effect
What is the trick ?

Mr-Brett

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Re: Set Mouse Curser
« Reply #2 on: March 05, 2013, 05:55:19 AM »
It's kinda basic so please don't be offended by the suggestion since it's often the basic stuff we miss but are you sure there's a playmakergui component in the scene?

When I had this problem I realised there wasn't one in mine...

vidi

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Re: Set Mouse Curser
« Reply #3 on: March 05, 2013, 11:20:37 AM »
Quote
but are you sure there's a playmakergui component in the scene


Yes I'm sure.
If it for you work , could you explain how ?

Mr-Brett

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Re: Set Mouse Curser
« Reply #4 on: March 05, 2013, 02:26:47 PM »
I'm afraid there's not much to explain. The only problem I had was that there wasn't a gui component.

My setup is simply an empty object with a single fsm with two states. On an off (which I used for pausing), each state just has the set mouse cursor action in it with the relevant things ticked or unticked.

I wish I could be more help :/

Red

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Re: Set Mouse Curser
« Reply #5 on: March 05, 2013, 02:40:28 PM »
Vidi: Can you post a screenshot of how you have your system set up? That can help us a great deal in assisting in troubleshooting the issue.

vidi

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Re: Set Mouse Curser
« Reply #6 on: March 05, 2013, 03:14:35 PM »
I have solve my problem now with 2 States set Mouse curser Action
one  State with none image setting  and the another one with a Image. Maybe that was not clear for me what this mean
Quote
The custom cursor only draws while the state is active,


Also I found out, The curser will disappear only after Build And Run.