"Good job" doesn't convey how awesome the Photon/Playmaker integration is. It's fantastic.
Of course I have one hurdle that's continuing to trip me up:
I've been able to get my Unity Editor-client to connect to the Photon network, create a room, and instantiate a player object successfully.
My next step is to connect two clients/players to this space, however this is where I have encountered trouble.
In both a Webplayer build and a Standalone build, the latter being on the same machine on which the Unity Editor can successfully connect, I am unable to initially connect to the Photon network.
I've read nearly all the documentation for the tools but was unable to identify the missing link, though I'm sure it's something very basic since I had so little trouble with the initial step. Can anyone offer some advice?