I cant seem to get this to work, I just want to send an event which I have as a global to all players. So that when it sends it it will play the event and change a bool value to all players. I had it working before but did not safe and now have spend nearly two days trying to get it again. I have Photon Targets set to "All" , Event Target set to " Broadcast All" and then the Remote Event name set. Then on a state I have added the global event on it. And then just put a flip bool in the state. Do I need to do something else to make this work?