I wan't to alter the "maxForwardSpeed" variable in the "characterMotor" script attached to Unity's FPScontroller prefab, so i can have sprinting.
Whats the simplest way of doing this? I tried get component > set property, but the variables don't show.
Thanks
(i know theres other threads about this issue but i didn't really understand them, and they went into more complexity than i think i need)