Hi,
I have been away for several days, my apologies
Synching variables for an inventory seems the wrong way to approach this indeed.
When values are changing some time, but NOT "always", do not use synched variables IF you are concerned about performances.
Instead prefer RPC, which is basically a discrete call. This way you will never have any issues with performances.
synched variables are using a "stream" of data, this is totally different than sending a message, so it's important that you learn the difference between RPC and data streaming ( which is used by synched variables inside playmaker)
Only use synched variables when the values is know to be always changing, or example and typically player position, rotation. Also, within that, prefer using ints and floats rather than string, string will kill your bandwidth.
Bye,
Jean
bye,
Jean