playMaker
Home
Store
Showcase
Tutorials
Forums
Manual
Wiki
About Us
Playmaker Forum
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Join our
Discord Channel
Home
Help
Search
Login
Register
Playmaker Forum
»
PlayMaker Help & Tips
»
PlayMaker Help
(Moderator:
600
) »
SendMessage Color not keeping Texture value
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: SendMessage Color not keeping Texture value (Read 2499 times)
oOoANDOSoOo
Playmaker Newbie
Posts: 13
SendMessage Color not keeping Texture value
«
on:
July 09, 2013, 06:53:43 AM »
Hi,
The subject title says it all really. I am trying to use SendMessage with a Color parameter, and for the Texture (or color) I either use a Color variable or just simply choose a color... but if I run the project or sometimes just come out of the FSM and back into it again, the value for 'Texture' keeps either defaulting to 'None' or just defaults to White.
I am trying to make a FSM Modular so using Get/Set Properties is not going to help as far I as know.
Am I missing something here?
Regards,
-Andos
Logged
jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: SendMessage Color not keeping Texture value
«
Reply #1 on:
July 09, 2013, 07:39:25 AM »
Hi,
color and textures are two different things. Maybe you are getting confused with what persists and what is not in assets.
if you modify a material, even during runtime, it will persists if you stop playing.
-- how do you apply the color to the texture?
-- are you using FsmTexture? is it where it looses its value? is it part of a prefab?
bye,
Jean
Logged
oOoANDOSoOo
Playmaker Newbie
Posts: 13
Re: SendMessage Color not keeping Texture value
«
Reply #2 on:
July 09, 2013, 11:43:26 AM »
Hi
Sorry', I should further explain I am trying to change the color tint of a texture / sprite in a ngui button.
:-)
Regards,
-Andos
Logged
jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: SendMessage Color not keeping Texture value
«
Reply #3 on:
July 10, 2013, 06:03:26 AM »
Hi,
You need to drag and drop the component itself onto a state, then you have access to the "color" property ( I tried on a Sliced sprite, in ngui example scene 'Tutorial 6'), and that is your color tint basically.
bye,
Jean
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Playmaker Forum
»
PlayMaker Help & Tips
»
PlayMaker Help
(Moderator:
600
) »
SendMessage Color not keeping Texture value