playMaker

Author Topic: Chest Quest - 7drl  (Read 3401 times)

tam

  • Playmaker Newbie
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  • Posts: 11
Chest Quest - 7drl
« on: March 16, 2013, 06:04:36 PM »
Hi everyone,

I just finished my first game with PlayMaker and thought I'd share it here.
I made a game called Chest Quest for the 7drl game jam / challenge. (7 days to make a game based on the roguelike genre).

You can play Chest Quest here- http://www.tamoose.co.uk/chestquest.

I'm quite happy with how it turned out, given I had never used PlayMaker before so I've learned a lot in a short time and got a game to show for it. I had lots of other stuff I wanted to get in the game but I ran out of time.

Let me know what you think.

Mayhem

  • Full Member
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  • Posts: 171
Re: Chest Quest - 7drl
« Reply #1 on: March 16, 2013, 06:13:33 PM »
Nice one. I like the randomness! Keep on!  :)

greg

  • Junior Playmaker
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  • Posts: 68
Re: Chest Quest - 7drl
« Reply #2 on: March 26, 2013, 11:25:10 AM »
Good start :)

Click on your texture images, then in inspector view change them to "point" type, which will stop mipMapping (blurring textures when they're at a certain distance).

Go into your input settings and on your vertical/horizontal axis, make the sensitivity much higher, and the gravity around 0.4-0.6.

This will give you more satisfying, responsive movement.